King K. Rool's back aerial also makes him create a wall of hitboxes behind as there exists a sourspout along his arm, while the sweetspot is on his fist. King K. Rool Skin Mods for Super Smash Bros. He would then receive more impactful buffs later on in multiple patches. K. Rool's slow air speed and lackluster air acceleration further hampers his aerial capacity, and his massive hurtbox makes him a very easy target if in the air, giving him a limited air game, making his playstyle generally more grounded. This can also be used to anti-air or prevent approaches from characters such as Lucina and Marth. … King K. Rool is the second most common opponent for Classic Mode routes, as he appears in 18 different routes, with the most being. King K. Rool’s ledge attack deals 10 damage to enemies while the wake up attack will deal 7 damage to enemies. Causes K. Rool to float slightly, giving it more reach. His special moves have a wide array of uses as well, with several efficient projectiles; the Blunderbuss is useful for edgeguarding purposes (such as forcing a situation where the opponent has to recover low, allowing for a down aerial) and throws out a Kannonball that can be sucked back in and aimed in a few directions. However, his gold-plated belly and waist-long cape, are based off his appearance in the original Donkey Kong Country. Afterwards, DeDeDe used his inhale on K. Rool. All in all, all of his aerials offer strong utility. These matchup numbers are based off 408 games featuring King K. Rool in the SSB World database. His up smash also deals more damage with knockback not fully compensated, slightly improving its KO potential as a followup out of down throw. This ironically makes his approach ineffective despite the sheer amount of different, fast attacks he has; few of his attacks can maintain pressure without being exploited, and the lag can make moves like forward tilt a neutral reset at best. When you guys compete them in a battle, you two would always win. Little Mac - 5.7 Worst Match. He is the leader of the Kremlings and his favorite hobby is stealing Donkey Kong's bananas. Side Tilt. When short hopped, this move can allow K. Rool to move onto a platform, allowing for some movement options, and significantly helps with the issue of the move having high endlag. As a result, he is a rather technical fighter that can be rewarding to a player looking for a simple character with a high learning curve. King K Rool’s moveset is very much based around power, and he’s a bit of a risk-reward character. Gut Check and up aerial had their notorious ending lag reduced, which makes them slightly safer, albeit still risky. His earlier mentioned forward tilt grants him Belly Super Armor as early as frame 5, has excellent range, can be angled up or down (latter which also can be used as a ledgehang punish or 2-frame option), and is a very strong kill move. Outside of minor cameos, Ultimate marks King K. Rool's first physical appearance in a decade, as he last appeared in 2008's, According to Masahiro Sakurai, King K. Rool's inclusion in. The Blunderbuss can also act as a command grab, sucking in opponents and shooting them out in different directions, with the forward reshoot in particular sporting very high knockback. Unsubscribe. If King K. Rool gets grabbed by a grab that uses a unique animation on capturing characters (Snake's grab, Ganondorf's Flame Choke, etc.) He enjoys playing a unique bait-and-switch playstyle, being a zoner that can switch to aggression whenever there is an opening and net a substantial punish. King K. Rool later received small but helpful buffs in patch 3.0.0, although they weren't significant enough to address his significant flaws, and his competitive reputation remained poor. K Rool’s forward tilt, dash attack, down Smash, and neutral aerial will all grant him super armor. Download and print in PDF or MIDI free sheet music for super smash bros ultimate - main theme by Misc Computer Games arranged by tUTranscriber 2 for Piano (Solo) King K. Rool is a Super Heavyweight character, with strong super armour on a lot of his moves. ". However, King K. Rool's numerous advantages are also met with several glaring and exploitable weaknesses. Note that due to the way the model is designed, some of the morphs are fairly limited and may not work in … For everything else under the sun, check the King K. Rool Lab Repository. Furthermore, King K. Rool has immense survivability: between his extremely high weight, above-average falling speed, his Belly Super Armor on various moves and his heavy armor on Crownerang, King K. Rool has some of, if not the best longevity in the game; it is not uncommon for him to live past 200%. If K. Rool's belly takes too much damage it will stun him, similarly to a shield break. Decent knockback. Character Statistics However, it quickly became apparent that King K. Rool wasn't nearly as good as players thought, as he has some of the nastiest downsides in the game to counter his strengths. K. Rool's most versatile throw overall, as well as one of his most versatile tools in general. 4y. While his back aerial is very strong and has a lingering hitbox, it has very high start-up lag, which makes it easy to stuff out especially with its lack of armor or intangibility, and it additionally has a very weak sourspot, making it somewhat inconsistent. It works like a, 3% (stomp), 10% (tackle), 25% (laser), 10% (throw), K. Rool stomps, stunning any nearby opponents, and lunges forward while catching those in his path. Down tilt can bury opponents or KO airborne ones, making it a potent punishment option. This attack deals 13 damage to enemies. This move works well out of, 13% (clean), 10% (late, non-burying), 8% (late, burying), 7% (late, quake), A delayed sumo-esque stomp. Forward throw does decent damage, can help put an opponent offstage and in a disadvantageous position, and lead into a dash attack for a true combo until around 20%. After remaining unchanged for some time, update 6.0.0 gave King K. Rool more noteworthy buffs. Using Crownerang on Peach, who's standing behind Toad. It is the most damaging throw in the entire game, dealing almost 20% if the 1v1 multiplier is enabled, making it a very effective damage racking tool. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. It has extremely high ending lag, preventing K. Rool from acting even if performed out of a double jump, making it risky to use offstage and making it the laggiest aerial in the game. King K. Rool Skin Mods for Super Smash Bros. === King K. Rool: Belly Drum Symphony === The contestants of the SMASH Universe is having their very own talent show today, showing their unique and amazing talents one of the biggest contestants of the bunch "King K. Rool" steps up on stage to perform his unique talent to the World of SMASH. All of this is made even more effective with his excellent grab range; combined with his effective initial dash, this can allow for a string of grabs that strongly deters shielding. If K. Rool misses, his left eye comically bulges in frustration. King K. Rool has received a mix of buffs and nerfs via game updates, but has been buffed significantly overall; in particular, he has received stronger and consistent KO options, a better neutral game, and a much-improved disadvantage state. He also has various exploitable mechanics on many of his strengths, such as his extremely slow and predictable recovery, laggy projectiles, Belly Super Armor being breakable. 30 notes Aug 8th, 2018. You guys would always steal the Kong’s bananas. At higher percents, his notorious down throw can lead into various mixups with tilts, up smash or aerials depending on mash speed. You guys would always steal the Kong’s bananas. King K. Rool in SSBU. Best Match. No. King K. Rool is rigged and is compatible with MMD motion and pose data. K. Rool's armor health is indicated by cracks on K. Rool's belly. King K. Rool Super Smash Bros. The armour regenerates when not using belly attacks. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "How do you beat giant king k rool in world of light? Take your favorite fandoms with you and never miss a beat. His back throw also KOs much earlier thanks to a new 35° angle; this can gimp characters with unimpressive recoveries, such as Roy, on its own if they are not KO'd outright. Due to the high overall lag of his aerials, K. Rool is unable to juggle for extended periods of time, and his aerial game is mostly constrained to a reactive playstyle. King K. Rool is currently called a low-skill, powerful character. Pulls himself up from the ledge and swipes forward with one claw. K Rool down to a lower tier, along with Meta Knight. Additionally, his recovery move, Propellerpack, goes a remarkable distance for a heavyweight and is infamously hard to intercept vertically due to its respectable disjointed hitbox. Only dash attack, forward and up tilts are able to follow up at 125% and kill reliably. Additionally, none of King K. Rool's aerials autocancel in a short hop. King K. Rool starts the battle on Kongo Falls. Has very long range, being just short of, 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 9% (projectile), 7% (returning), 6% (item), Takes off his crown and flings it forward, similar to, Equips the Propellerpack worn by his alter-ego ", 1.5× (sweetspot), 1.05x (sourspot), 1.5x (reflected projectiles), Puffs out his stomach and retaliates against attacks. See the win percentage for King K. Rool vs every character matchup in Smash 4. He can be found on a ship in the Mysterious Dimension sub-area, guarded by the spirit of fellow pirate, Risky Boots. This is a model pack that contains King K. Rool and his tools from the game Super Smash Bros. It is also the most reliable move out of down throw, becoming a true combo from around 120% and scoring a KO on most characters. The crown can actually be used to edgeguard against Propellerpack, or it can be thrown up to keep it from respawning. In update 8.0.0, King K. Rool was significantly buffed. All hail your new Kremling overlord (before he's inevitably nerfed)! In addition, patches have given K. Rool a significant amount of helpful buffs. Although his competitive viability still remains questionable and many players still view him as a low or even bottom-tier character, the changes he received in the patches, especially the most recent ones in 8.0.0, have made a lot of top professional players question whether K. Rool really is as bad as previously thought. His side blunderbuss and crownmerang are projectile based, and has a very style-focused playstyle, with his meteor-smashing back air and down air, and his "K. Roolicide" where the crocodile king sucks his opponent into his neutral special and launch them out to the blast zone (even though K. Rool can possibly still recover from it). His up and down aerials utilize belly armor, but their utility is situational due to their hitboxes being separated from K. Rool's belly. He was confirmed during the August 8th Smash direct. While it also can KO at high percents, it has overall mediocre KO potential, though with help of platforms it can KO much earlier. It is King K. Rool's fastest out of shield option, though it is too situational and risky to be very effective for this purpose. A leaping belly flop, which causes a quake. King K. Rool’s amiibo figure was released in February 2019 alongside Piranha Plant and the Ice Climbers. Universe He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.King K. Rool was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. Has Belly Super Armor during the leap, and deals heavy shield damage. King K. Rool (キングクルール, Kingu Ku Rūru?) King K. Rool (SSBU) (The Monsters Without) Subscribe. SSBU > King K. Rool. Ranting about every single SSBU character - Day 62 : King K. Rool Ultimate SSBU is agreed to be the most balanced of all the smash games, so naturally all the characters are broken beyond comprehension and I … If on a stage with platforms, while using K Rool's … K. Rool's idle pose resembles his idle from Donkey Kong Country. Some of his moves have significant start-up or end lag. His forward aerial is arguably his best move overall, being a cornerstone for his neutral game. These are quotes said by King K. Rool. However, how much these buffs have actually affected his viability remains to be seen. is the main antagonist of the Donkey Kong series, appearing in most of its games. K. Rool has a very strong grab game, being one of the best in the entire game: his grabs have very long range and all have 3 active frames, and all of his throws are also very strong, heavily damaging and all of them have their utility. However, thanks to dedicated players like Ben Gold and Muk, K. Rool's results in Australia and Europe respectively are significantly better. Read Beach Day!!! However, most followups can be avoided if the opponent mashes out (especially since the throw itself is slow and gives plenty of time to react), making its kill setups unreliable at much higher percents. The hitbox doesn't entirely cover him horizontally, and as he cannot cancel the animation, he has to commit to it. King K. Rool made his debut in 1994 in the Donkey Kong Country game. It also sends the opponent in a very low angle, setupping for potentially deadly edgeguards even when it fails to KO. Because of this, even more top professional players have shifted their opinion into a more positive side, stating that K. Rool might finally have some potential. His forward and back aerials require a full hop double jump to autocancel, while up aerial does not autocancel without being very high up. Outside of that, his dash attack has a longer-lasting clean hitbox and deals more knockback, improving both its followup potential out of forward throw at low percents and its KO potential at high percents out of down throw. When fighting off the fifty puppet fighter army as Master Hand in World of Light, King K. Rool is one of the eight fighters fought there, being affiliated with Dharkon. King K. Rool was among the fighters that were summoned to fight against the army of Master Hands. It has high priority that beats out most projectiles, and the armor allows K. Rool to tank numerous of attacks, making the move very threatening in some matchups. Spins around, flips his cape and points forward. King K. Rool Super Smash Bros. Thank you. The player must adopt an entirely different playstyle while the crown is on the field, or else risk losing a stock. While he can use mash deterrents and reads to "game" the system, these are inconsistent by nature and very unsafe if they fail. Tanking enemy attacks with Super Armor too often can break K. Rool's armour. While this is alleviated slightly through tech, it does not help a lot. Though a lot of his moves have decent start-up, especially for a super-heavyweight, an equal amount of them suffer from very high ending lag, which means that King K. Rool gets easily punished if he fails to connect his attacks. Down smash deals massive shield damage and lifts K. Rool's entire body off the stage from frame 4, allowing it to dodge most ground-hugging moves and makes it his best hard punish option. Unlocking King K. Rool in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". His massive weight and very large hurtbox size makes him extremely vulnerable to combos, and while his Belly Super Armor can help alleviate this, it is not completely foolproof: if K. Rool takes 36.02% of total damage to his armor over a short period of time, he will suffer a pseudo-shield break and be rendered immobile until his belly armor recovers. Manual Download. Though many of his attacks are typical of super-heavyweights, he also has attacks that lack brute strength (though most of them are still powerful) in exchange for unique attributes that contribute to his punish-focused playstyle. This crowned combatant breaks the mold of bulky fighters by bringing a unique set of attributes to the table. 2 Crownerang is a very versatile tool that covers a large distance and grants him damage-based armor throughout the majority of its duration, and the late hit can set up combos or even straight up confirm kills into numerous moves. Early on considered to be a potential high/top-tier character and "broken" especially by casual players, it did not take too long for many top professionals to consider King K. Rool as one of the worst characters in the game due to his severe, heavily exploitable downsides. Since K. Rool can drop through platforms while still being able to move slightly, he can limit the opponent's options to get out of the ledge. His pink and blue costumes on Prism Tower. King K. Rool has over 30 morphs, including morphs for donning his pirate hat and boxing gloves. It also has non-, Drags the opponent on the ground and throws them behind him. K Rool has the unique ability of having super armor on some of his attacks, meaning that a blow from an opponent won’t interrupt your attack. His two most powerful air moves being his back air and his down air are devastating, as while the back air is ridiculously slow, its a powerful meteor smash. King K. Rool is an extremely resilient character that excels at keeping opponents out while punishing mistakes extremely hard. Note: All numbers are listed as base damage, without the 1v1 multiplier. Ground Attacks. All in all, King K. Rool has a somewhat hard time compensating his heavy drawbacks, even though his strengths are also very potent. The move can be angled to try and prevent this, though K. Rool usually will not recover without taking a large amount of damage. SSBU Stage Guides isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in … King K. Rool Comes Aboard! Up aerial, notably, became a more effective recovery option, as the horizontal drift enables K. Rool to recover without burning his double jump. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Dabuz goes as far as saying that K. Rool is a high-mid tier character, and some Japanese players - such as Raito, who considered him to be the worst character in the game - have stated that K. Rool might be a lot more threatening. They are all somewhat practical and reward creative use, allowing players to build interesting playstyles of their own. See the win percentage for King K. Rool vs every character matchup in Smash 4. Looks around with a rather angry face and snaps to his left and snaps to the right. Get cool in-game extras with amiibo accessories and compatible games. Ultimate moves Overview. The early hit has a large, disjointed hitbox much larger than K. Rool's head, which also lingers for a disproportionately long time. Heaves the opponent over his head, leaps high into the air, and performs an Argentine backbreaker upon landing, blasting the opponent upwards. King K. Rool! Your both cruel and you hate the Kong’s.Your friendship didn’t end until you both had an argument two days ago. Additionally, it affects a large amount of his moves, granting more safety on moves such as his forward tilt and dash attack to break through projectiles or difficult to punish attacks. Day 62 : King K. Rool. Nintendo Switch - Super Smash Bros. They really get upset. The vacuum animation can also be delayed and is very quick to come out if a Kannonball is in play, allowing K. Rool to easily mix up the timings. Blunderbuss Kannonballs are slow to set up, and while they can occupy space well, fast characters can ignore it if they are already remotely close. Lifts the opponent overhead before slamming them into the ground head-first, burying them. For while K. Rool does have the advantage of switching between safe distancing via Crownerang and the Blunderbuss or pressuring lighter characters with his strong melee attacks, he does not perform well enough to use one strategy alone. King K. Rool was among the fighters that were summoned to fight against the army of Master Hands.During the opening cutscene, King K. Rool was present on the cliffside when Galeem unleashed his beams of light. Patch 8.0.0, which arguably brought K. Rool his most significant buffs, caught more attention, as the changes to both Belly Super Armor and Crownerang's armor, especially the latter, give him new options to alleviate his poor disadvantage state, and his improvements to his already good grab game and dash attack has given him more consistent KO potential. King K. Rool's greatest strength is the immense utility of his moveset. Using Gut Check against Snake on Magicant. You were best friends with King K. Rool. All of his smash attacks are incredibly powerful, and coupled with their unique traits and the belly armor on his up and down smashes, allow for very effective punishment. Games, systems, and amiibo sold separately. In the Canadian French version, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (. This is especially useful out of a foxtrot, which is faster than his normal dash speed, making him about as fast as Inkling. King K. Rool score: 246 85.76 % upvotes Ganondorf score: 207 89.35 % upvotes Donkey Kong score: 161 85.15 % upvotes King Dedede score: 151 85.78 % upvotes Incineroar score: 137 83.74 % upvotes ... SSBU Counters isn't endorsed by Nintendo and doesn't reflect the views or … He was announced as a newcomer during the August 8th, 2018 Super Smash Bros. However, King K. Rool is … It is also the most damaging in the game, and leads into a tech situation at low to mid percentages. Attacks Hitbox Active FAF Base Dmg. While still typically ranked very low, players such as Ben Gold, KirbyKid, and Muk began to earn results that made people question his reputation as a low/bottom tier character, which was evident when Ben Gold managed to win Battle Arena Melbourne 11, an Australian B-tier tournament, with solo King K. Rool. Down Taunt: K. Rool does a sumo-like stomp. The suction of the Blunderbuss is an effective ledge-trapping tool, especially on stages with platforms. In addition to this, dash attack or up tilt are reliable options at higher percents, allowing K. Rool to straight up KO with the throw starting from 120-140%. Ultimate moves Overview. During the opening cutscene, King K. Rool was present on the cliffside when Galeem unleashed his beams of light. Stage rankings and advice for King K. Rool. King K. Rool's opponents are among the heaviest characters in the game. His aerials are also fairly unique in their utility. for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. King K. Rool will extend his arms to his back during which his belly will absorb nearly all the attacks. The move has Belly Super Armor while K. Rool stretches his head out, ending after the hitboxes are over. King K. Rool (SSBU) Kingu Kurūru), who has gone by many aliases, is the malevolent ruler of the Kremlings and the Master of the Krock Krew. King K. Rool, under the guise of Kaptain K. Rool, was also featured in the magazine's Donkey Kong Country 2: Diddy's Kong Quest comic special, appearing at the beginning of it to taunt a captured Donkey Kong. He is the king of the Kremling Krew and the archenemy of Donkey Kong and Diddy Kong. His more pronounced scales are original to the … Note: When fighting Charizard, the Pokémon Trainer is absent. King K. Rool was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. I couldn't think of anything to put for 'ol K. Rool here. Historically, K. Rool's competitive reception has generally been very negative, though it has been somewhat fluctuated over time. Read Beach Day!!! Then DeDeDe was about to use his jet hammer but K. Rool escapes by his propellerpack. 25670 Elo gain 22640 Elo loss 3030 Elo change Regional … His Fighter Number is 67. These model ports are NOT allowed to be posted on the Source Filmmaker Workshop unless I, RandomTBush, do so myself. This makes him easily accessed at a low level, while still being usable on a higher level of play. Other than this, his ledge options are very limited—even Crownerang is too laggy to be used from the ledge reliably—and thus many characters can keep him there for a long time before finally killing him. Despite his superb recovery, with enough precision, one is able to spike our crocodile friend and send him back where he came from. Ultimate – King K. Rool gameplay (Nintendo Switch), 67 King K. Rool – Super Smash Bros. King K. Rool is the character that made the most appearances in newcomer trailers in CGI form, appearing in his own. 1 Donkey Kong Country 2 Donkey Kong Country 2: Diddy's Kong Quest 2.1 Prologe 2.2 Message 2.3 Calling Kerozene 2.4 First Defeat 2.5 Last Defeat 3 Donkey Kong Country 3: Dixie Kong's Double Trouble! Ultimate Direct. Some of them even believe that he might be a mid-tier character instead of a low or bottom tier character as previously thought. Tiers > SSBU > King K. Rool King K. Rool's Super Smash Bros. Ultimate as an unlockable character. Has super armour. K. Rool's foot, A belly-first lunge based on an attack from, Dons a boxing glove, referencing his "King Krusha K. Rool" persona from, A quick upward headbutt followed by a comical plank. Once this is out of range, it is great for setting up edgeguards. The plank comes out later and has a big hitbox, but deals less damage and knockback, making it more suited for covering the headbutt or ledgetrapping at best. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. However, just like how he capitalizes heavily on mistakes and confusion, his own openings can be heavily punished as well, requiring him to play patiently. Down tilt and down throw can bury opponents in the ground, leaving them open to attack. We have detailed them below. This ability to force reactions from his foe makes him unlike any other character in the cast, and creativity rewards the player with a decently versatile character. King K. Rool is the second fighter in the series whose back-aerial meteor-smashes the opponent, with the first being. Ultimate. ~~~Please have some respect and DON'T Re-post Anywhere~~~ Loses power the longer it is out, with the sweetspot dealing rather strong diagonal knockback, and the sourspot dealing weak, mostly vertical knockback, which can potentially lead to another up tilt or up air.