Export to: Creature (29) 4. Play your Thieves’ Guild Enforcer and then, during your second turn, play your second Thieves’ Guild Enforcer to mill your opponent for another four because both Enforcers will trigger simultaneously. Rare. You thought milling for synergy was great? It’s already past the blocking step at this point, so you’ll know for sure that he can deal some damage unless your opponent removes him. These other two decks take up yet another 7.05% of the metagame, which makes Dimir Rogues arguably the most played deck in BO1 Standard. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer … Since Rogues need to connect and synergize with each other, they need to stay alive to make use of all their bonuses and effects. Once this 1-drop hits the field, whenever a rogue (even itself) enters the battlefield it triggers a “mill 2 cards” effect. If you like stealing creatures and out-valueing the opponent with Into The Story, feel free to go for that! Nighthawk Scavenger | Illustration by Heonhwa Choe. Your guide really helped me understand how to do this. There are some cards I really like and played around with before, but I ended up phasing them out of the deck. You can start by Clicking here. These two effects stack, so this creates scenarios where multiple mill triggers hit the stack at once. Well, congratulations, it’s now your Spirit Dragon. It’s very reminiscent of Dimir Ninjas in Modern and Legacy. When we've got a sweet card like the Thieves' Guild Enforcer out, I can't help myself; I have to find a deck for it. Soaring Thought-Thief gives +1/+0 to all rogues you control. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Average Type Distribution. 2 Castle Vantress. I keep finding myself in unique scenarios where I see a new way to use the cards and their synergies. Required fields are marked *, Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. Nighthawk Scavenger is pretty much a flying Tarmogoyf for you Modern Magic players out there. That doesn’t mean Into The Story has no place in a Rogues deck, but we’d likely end up replacing Zareth and probably Rankle. Now that I have more games with it I definitely am starting to see why the deck is built the way it is.You weren’t kidding about puzzle-solving. Zareth even has a semi-Ninjutsu effect where you can return an unblocked rogue to the hand and put Zareth onto the field tapped and attacking. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Flash Whenever Thieves' Guild Rogue or another Rogue enters the battlefield under your control, each opponent mills two cards. With all that out of the way, let’s get into the deck!eval(ez_write_tag([[336,280],'draftsim_com-box-4','ezslot_3',153,'0','0'])); Merfolk Windrobber | Illustration by Colin Boyer. With the release of Zendikar Rising, though, a previous jank-tier deck snuck its way to the top of the competitive ladder. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Seeing the color "Red" on the border of a card in a Mono-Blue EDH deck is something I'd dislike. Thieves' Guild Enforcer (Card) Thieves' Guild Enforcer. How about tricking your opponent into giving you their cards as well? While this card may not be able to revive a Rankle or Zareth San, it can be amazing to bring two of your 1- or 2-drops or even a well-timed Scavenger back. If needed, Dimir Rogues can put a lot of early pressure on your opponent by creating threatening board states. Dimir Rogues, Grixis Rogues, and Orzhov Foretold in Historic. The rogues are here and, by the looks of it, they intend to stay. :D Can't wait to use her in my Oona deck. You can basically turn into an aggro deck if you need to. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. Needless to say it lead to a lifelong obsession with these cardboard rectangles! Our only ‘value’ package are those Agadeem and Call of the Death-dweller after all, but Agadeem is kind of useless until we have at least 5 lands on the field. If so, you can have 8+ cards in your opponent’s graveyard as early as turn 2. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. On top of that the winrate of both decks is about equal. Whenever Thieves’ Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. In addition to powering up Drown in the Loch, milling our opponent powers up some of our own rogues; Soaring Thought-Thief, and Thieves’ Guild Enforcer. Format: Commander User Submitted Deck Deck Date: Nov 4, 2020 Archetype: Anowon, the Ruin Thief. A great example of a deck to go for would be something like this: Deck2 Lullmage’s Domination2 Call of the Death-Dweller3 Swamp4 Zagoth Triome2 Agadeem’s Awakening4 Fabled Passage4 Clearwater Pathway3 Into the Story4 Drown in the Loch4 Thieves’ Guild Enforcer4 Soaring Thought-Thief4 Ruin Crab3 Cling to Dust4 Bloodchief’s Thirst5 Island4 Merfolk Windrobber4 Temple of Deceit, Sideboard2 Cunning Nightbonder1 Feed the Swarm1 Eliminate2 Lullmage’s Domination3 Mystical Dispute1 Thassa’s Oracle2 Call of the Death-Dweller1 Negate1 Lurrus of the Dream-Den1 Cling to Dust. Zareth is one of those cards that’s really bad or really good. Sometimes you won’t even have just the one. While there are many versions of Dimir Rogues out there right now, I’m gonna focus on Dimir Flash since it covers the majority of the successful builds out there. I'm an Official MTG Content Creator and currently running a small Youtube Channel (KuganeGaming). With that in mind though, I tend to just accept I can’t win them all and look at my overal win % rather than worry too much about the unwinnable games. As a rogues Player i Love this article.I am only missing two things. Thoughts? Merfolk Windrobber sacrifices itself to draw a card. Your first enforcer should be ready to attack now and having a 3/2 deathtouch this early on is great. Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. I prefer the Tempo gameplan over Control since it allows turn 4 or 5 wins. It’s a bit of a gamble, but I love this card and made it a main stay in my rogue decks. Rarity Rare. Eliminate | Illustration by Chris Coldeval(ez_write_tag([[300,250],'draftsim_com-banner-1','ezslot_1',157,'0','0'])); Ever since the Omnath and Lucky Clover bans (and as of the writing of this article), Dimir Flash decks (a variant of Dimir Rogues) represents 14.50% of the BO1 meta, right behind the 14.99% spot that mono red holds. Match-ups and mulligans you answered mulligans already in a Comment above.I have problems versus mono green food.It seems to be like a counter deck.How do you approach the match-up? great article!!! Card Game Base is unofficial Fan Content permitted under the Fan Content Policy. In the case of Lullmage’s Domination, it’s a shame the card isn’t viable. I’ll take your suggestions into consideration for future publications! This is a great card. The last dedicated slots in the Dimir Rogues deck has to be the mass revival it has available in the form of Agadeem’s Awakening. Rogues are a lot of fun to play regardless, even if there are quite some non-games sprinkled in between. At this point I personally would take out the Scavengers as well and just go for a full on Lurrus Rogues deck instead. On top of that, Merfolk Windrobber can also help you draw as a reaction to a removal spell or board wipe or, in some cases, chump blocking and sacrificing in response. Thieves' Guild Enforcer. Learn how your comment data is processed. 2 Temple of Deceit. Blue-Black Rouge Tribal (el_gran_boa) 0 16 29 8. Sometimes you’re in a weird spot where you only have good cards in hand or Rankle is your only creature. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch. List View Visual View Main Board (60) Creature (22) 4 Thieves' Guild Enforcer. This kind of flexibility makes Drown in the Loch amazing, especially with all the milling going on anyways. Im a newer player, and It seems like Into The Story is such a powerful card for the rogues deck, can you help me understand why it doesnt fit well into your build? Zareth San, the Trickster. There are a range of removal and control spells in Standard right now that work in perfect tandem with them. 2 Lochmere Serpent. I’ve converted the deck list into a format that’ll allow it to be easily imported into Arena: 3 Merfolk Windrobber4 Nighthawk Scavenger3 Rankle, Master of Pranks2 Brazen Borrower2 Zareth San, the Trickster4 Soaring Thought-Thief4 Thieves’ Guild Enforcer2 Jwari Disruption1 Eliminate4 Drown in the Loch3 Cling to Dust2 Malakir Rebirth1 Call of the Death-Dweller4 Agadeem’s Awakening4 Bloodchief’s Thirst4 Clearwater Pathway2 Fabled Passage2 Temple of Deceit5 Island4 Swamp, 4 Agonizing Remorse2 Confounding Conundrum2 Heartless Act4 Mystical Dispute3 Lofty Denial.